This article represents the comparison and debate of specific sample methods which are rated according to the opinions of the majority in the Sparta Remix community.
From the community's perspective, sampling is a term that describes how an audio effect can be changed to form a "pitch" or "perc" sample. There are many programs and methods for sampling, but a lot of debates occur about whether some of these methods are "fake" or not.
From the community's perspective, a fake sample simply doesn't sound similar to the original, unedited sample. These are mostly avoided by people in the community as they usually sound bad according to the community. They are also considered dishonest ways of obtaining samples. This term is also used in the YTPMV community.
Sampling Methods[]
The following table lists the different sampling methods, and whether they are acceptable in the Sparta and YTPMV communities. These options may be debated, so please state opinions in a civilized manner.
Program | Sampling Method | Acceptable in Sparta Community? | Acceptable in YTPMV Community? |
---|---|---|---|
Vegas Pro | Basic pitch shift | Somewhat | Yes |
Vegas Pro | Super Stretch | Yes | No |
FL Studio | Vocodex | No | Somewhat |
FL Studio | SoundGoodizer | Somewhat | Somewhat |
Vegas Pro | Replacing the original sample with another fake sample | No | No |
Vegas Pro | Monophonic | Yes | Somewhat |
Vegas Pro | Crossfade | Yes | Yes |
Vegas Pro | EQ (Equalization) | Yes | Yes |
Vegas Pro | Looping (audio sample less than a frame long) | No | No |
Melodyne / Audacity | Correcting and Stretching the pitch sample | Yes | Somewhat |
FL Studio | Tune looping the sample | Yes | ?? |
FL Studio / Vegas Pro | Normally looping (audio sample more than a frame long) | Yes | ?? |
FL Studio | Piano Roll | Yes | ?? |